X-Plane 11.01 is now final, both via our installer and Steam. We’re going to do one more bug fix release (11.02); at this point it looks like Gateway airports will go into a separate 11.05 release to give authors a little bit more time to work with WED 1.6, but we’re still discussing this internally.
In terms of timelines and releases:
- Small bug fixes, fixes for aircraft SDKs, and small, tactical performance improvements will make it into X-Plane 11.02.
- Big things like an XPLM revision to pop out windows, fixing the weapon API, the G1000, and more invasive performance improvements as we move toward next-gen rendering APIs will have to wait for 11.10.
That’s a lot of stuff in that second bullet point – there is basically no chance that all of that will make it into 11.10; we have enough long term efforts going on at once that some will go into 11.10 and some into 11.20 or something later. I don’t even know which of those things will be in 11.10 – basically, what’s ready around when we get to 11.10 will be released, and we’ll do another release when more features build up.