Ted and I have been working on a new version of XPlane2Blender for Blender 2.5. The new version mostly focuses on bug fixes and optimizations to get perfect WYSIWYG output from Blender to X-Plane with optimal OBJ code.

If you use the version 3.3.x of this exporter and would like to try test builds, please email me. We have a suite of test cases that we run the exporter through to confirm that it is operating properly, but it’s also useful to run it on real-world examples to see if there are cases we missed.


About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

12 comments on “Blender Exporter Testers

  1. I can’t seem to find your email address here but I included mine in the form below. I hope that’s good enough.

    I’ve been getting a bad version error in XP11 when I export from Blender but I’m still getting set up and it’ll settle out. To get things out of Sketchup and into Blender I had to use Sketchup 2016 because the LIPID OBJ Exporter won’t work with 2017.

    Scott (Vorlin on XP.org)

  2. Hi
    I am very near with blender but have some weird issues on it.

    I did .3ds files that I can visualize when I am opening them into AC3D . I can even retexture the object with the. Png texture file that I created.

    However, when I import the same files into the latest version of blender available (3.3.1), it opens a file I which the object is not seen at all.

    I am blocked here and cant export any of those objects into xplane.

    I am using blender in a MacBook and of course installed the export plugin.

    If you have any idea of the bug, please met me know

    Thank you


  3. Hi,

    Same for me, I could not find your email address but I am interested in beta testing this new version. I will probably upgrade to Blender 2.78c.

    With this new plugin, will be able to import OBJ to blender 2.5+?

    Thank you,

  4. Hi Guys
    Great news about blender exporter hope you get the layer bug fixed
    it would be more helpful when exporting one obj at a time

    or am i missing something looked high and low for info but failing



    1. You can do spill now but you have to type numbers – we want to make it WYSIWYG one day. You’ll have access to particles when we ship them ‘for realzies’.

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