Fellow nerds^H^H^H^Htrekkies^H^H^H^H^Hnerds are aware of the even-odd phenomenon – for nine films, every other Star Trek movie was pretty bad, then the next one would be okay. VR previews are now like that, with VR2 and VR4 being fatally broken. We’re planning to just skip 6 entirely.
Anyway, I broke VR4 – my code to put a loading screen in the Oculus Rift had a side effect of killing the render resolution on the HTC Vive and WMR-based headsets. Since I only have the Rift (Chris has one of everything) I never saw the bug; since I thought my change wouldn’t affect anything outside the Rift, Chris didn’t re-try the Vive.
So, VR5 is now up – this should restore the Vive/WMR headsets to the performance of VR3.
We can confirm that ASW is not working in VR4 or VR5 – we’re looking at this now, but for VR4 and VR5 you’ll see ATW but not ASW, regardless of Oculus debug settings.
(Edit: the first version of this post confirmed no ASW in VR5. ASW is off in both VR4 and VR5 because the native rift SDK is not permitting ASW for X-Plane. A number of commenters were concerned that they would lose ASW by going from VR4 to VR5. You will not! ASW is already off in VR4; if you like VR4’s performance, you clearly don’t miss ASW.)
(Edit 2: We have a very promising lead on the ASW issue for Oculus. We have it working again here but I want to do more testing before I declare victory. We do not need any more information. Nothing you can do on your end will fix this. If you think you’re fixing it by “jiggling the handle” you’re probably just falling into placebo effect. If everything goes well we will have an update to fix this over the next day or so).