X-Plane 11.20r2 has only one bug that we are trying to fix: a bug in the plugin SDK that can cause some plugins to crash when creating and destroying windows.

Tyler and I dug into this and found that the fix was a bit more intrusive than we wanted for this late in an RC.

So: if you are a plugin developer and you are working with the new SDK, either for VR compatibility, to use the new 3.x APIs, or just because you are updating the plugins, and you have time this weekend, please email me and I can send you our new fixed XPLM DLLs.

My hope is to get half a dozen plugin developers to bang on them over the weekend, so that when we cut 11.20r3, it really will be the release.

Edit: RC3 is live – thanks to everyone who helped!

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

4 comments on “Plugin Developers: Please Try This Fix

  1. Hi Ben,
    I plan to add a moving map to AviTab this weekend so testing the new SDK along with it would be perfect. Since I don’t know your mail address, I’m posting mine here (in the blog’s email field).

  2. Hi Ben,

    Thanks for the updated files and all is well again in VR allowing many windows in the cockpit to all get along.

    I do have a unrelated question about the white board in the holodeck. When I have the scale done correctly and I am sitting in my chair the white board is not at eye level. If I stand up then it is at eye level.

    Can we have a tick box in the VR setting page for sitting or standing to make the white board be correct or is it possible to modify the object file to put the legs of the white board into the floor?

    Thanks for all that you and your team have done to make VR in X-Plane a great experience. Hope to see you at FlightSimExpo 2018.


    1. I second this! Never seemed important enough to post about before. But, now we are so close to release version, the ability to change the height of the whiteboard would be superb.

    2. I agree, this would be nice to achieve natively in X-Plane. It’s possible using a Steam add-on that allows calibration of a number of things, but I would rather leave Steam alone as much as possible. Outside of performance tweaks, that is…

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