X-Plane 11.20 is, of course, final! Like all good Klingon software, it was not so much released – rather it escaped captivity, leaving a trail of blood in the path of all whom opposed it.
I am aware of two plugin-related issues we are tracking:
- Some legacy plugins with widget UIs are missing buttons when the UI is at 150% or 200% scaling. We have a fix for this, but for now you can work around the problem by turning off UI scaling in the graphics settings tab.
- Some Mac plugins compiled against libstdc++ crash with the Steam version (but not the non-Steam version).
Philipp and I are still discussing what to do about this second thing, but if your plugin is in this category (so far we’ve seen it with
HeadShake and X-Ivap), my suggestion is: compile and link against clang’s libc++ on OS X – it’s the native Mac C++ runtime and the one that’s going to work well in the long term.
We’ll release an 11.21 release candidate either late this week or early next week, once we collect the bug fixes that got away.
EDIT: HeadShake has been fixed by SimCoders!