A quick correction – the X-Plane Live session will actually be today, Tuesday at 4 pm (20:00 UTC) – I apologize for the total confusion and chaos on this one.  We have your questions from the developer blog and social media, and we’ll try to take live questions as best we can.

EDIT: T-minus 30 minutes to live stream! We’ll be live here on YouTube.

EDIT 2: If you missed the live stream, you can watch the recording: Part 1 and Part 2 (split due to technical difficulties).

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

30 comments on “X-Plane Live TODAY

  1. Eastern Time Zone: 10:00 AM
    Central Time Zone: 11:00 AM
    MTN Time Zone: 12:00 PM
    Arizona: 1:00 PM
    Pacific Time Zone: 1:00 PM

    (For convenience… 😉 )

  2. Please ignore or delete my last post. Homer Simpson mathematical moment. 😉

    ET: 4:00 pm
    CT: 3:00 pm
    MT: 2:00 pm
    AZ: 1:00 pm
    PT: 1:00 pm

  3. Links? Facebook, youtube, elsewhere?
    Is it okay if I have a beer, even if it’s too early for you all?

  4. Hi, Ben.I saw the live stream and would like to know that how could I opt-in for the private beta of the 11.30 to test the new particle system.

    Good Day. 🙂

  5. Damn missed it, slept right through! but saves getting up at 4am (Australia) time. But a great Q&A, thanks (YouTube). nice roadmap

    A lot of questions were answered (thanks) but one request is small, can we have the option of the pushback trucks being hidden? Pleeeese.

    1. That is a very good idea. Saves having to manually replace all of the library object’s textures with transparent PNG’s. 😉 Easy job for a dataref, too.

  6. What the heck! Too late!
    It’s Wednesday morning and i’m seeing your live streem on youtube is done.

    Damn! I had this event booked in my calendar for Wednesday.

    1. Yep, a whole day mistake. These people are geniuses who don’t understand calendars or time zones. I’ve seen the movie Rainman, so I guess it’s plausible.
      Hey Laminar, we really appreciate the effort trying to patronise us poor Europeans, but next time, please schedule it for early evening, not at 10pm. Of course getting the day right is a prerequisite.

        1. At least Laminar released something early 😀

          Half empty… or half full (unless you’re Ben, that scotch is always half empty!)

  7. Thanks for answering the question about Outerra (Part 1| 39:22)
    The team is definitely right in the sense of not thinking to the rendering engine or re-invent the wheel.

    Actually my reference to outerra is rather pointed about the idea of adopting the procedural generation of detail to land, without having to have hi-res textures, all done in same native rendering engine.

    ** This is indeed not a high-priority item **

    Such working example might be::

    Real-time procedural planets implemented in C++/OpenGL with GLFW and GLee for the course Procedural Methods for Images (TNM084), fall 2010 at Linköping University.

    The application uses quadtrees for LOD, and generates terrain using the ridged multifractal algorithm on both CPU and GPU (in a GLSL shader).

    Everything you see is procedurally generated, and the total size of the application is only 0.7 MB.

    https://www.youtube.com/watch?v=rL8zDgTlXso

    *source code*
    https://www.dropbox.com/s/7wlaewgc64ruenx/Procedurus_Source.zip

    1. I second this,
      I feel that there is so much ground art in X-Plane, but hardly any of it gets applied in a “smart” manner. (not to cause any offense)

      X-Plane : https://www.airdailyx.net/wp-content/uploads/2018/02/ita5.jpg

      Outerra : http://2.bp.blogspot.com/-6bIvJkalDTA/UHVx5EmiseI/AAAAAAAAEws/WrkkZ_Qv7PY/s1600/screen_1349874083.jpg

      Feels like Outerra tries to create convincing terrain, buy using less textures, and more procedural terrain noise and smarter biome/vegetation depiction. Maybe a system like Bakr said, could be used for mobile? Maybe it could be used to lower vram? I’m certainly not an expert in that area.

      If this is applicable to X-Plane’s needs and case usage, is for Laminar to decide, although I’m certainly not in the camp of “lets move X-Plane to Unreal or Outerra…because it looks pretty.” Just merely taking ideas and concepts from established engines.

  8. I think this was your best one yet. I couldn’t help notice that Ben kept moving away from Austin after someone questioned whether Austin was wearing pants!

  9. Just browsed the two parts on Youtube. I have some recommendations to avoid being an excellent example for a boring video:
    1) Use the capabilities of video. Besides seeing who is who, and who’s talking at the moment, that’s about all I could get from the video pictures. Maybe you could hire some camera guy that zooms in to the person(s) talking at the moment…
    2) Two guys had computers: But we never did see what’s the purpose of those. Maybe use overlays in the video, like displaying the question that is discussed at the moment. You could also add some virtual name tags when introducing people.
    3) For the guys sitting in shorts on the front row: Maybe get some advice how to properly place your legs from some woman, or maybe wear an over-knee-long skirt next time, or tell the camera guy to skip that part of the body 😉
    4) Show some graphics, slides, or maybe some cats to make a less boring video. If you convert that to an audio podcast, there is almost no information that gets lost…

    OK, at least you placed the microphone separately this time, so no bumping-hands-on-the-table-noises this time 😉

    But I really wonder whether some ten page slide show wouldn’t provide more information that the long video.
    Finally: Austin’s mustache always makes me thing he’s going to play a musketeer in some movie to come soon 😉
    Just some random pick for a less-boring video (completely different topic, and no idea what the technology behind was (bluescreen (chroma masking), I guess)): https://www.youtube.com/watch?v=r8QMcI5qxQM

    1. First of all, to have a sufficient sound quality is definitely important (and it was absolutely ok now).

      Everything else, surely is a matter of taste, but I like it this rough and pure way.

      I did not find it boring at all (skipped one part that was not interesting for me) and to make a more fancy live stream would take a lot of more effort. You would at least need an experienced producer and a good camera guy. And maybe all the natural, relaxed and funny spirit would be gone…

      And, also, just imagine the whole production team came one day late. ; )

  10. Another note: Reading the comments about missing the event, and confusing timezones, I wonder why you don’t provide a download link to an iCal file that contains the event.
    A quick search for an example file brought me to https://apps.marudot.com/ical/, and here’s a sample file created from there:

    BEGIN:VCALENDAR
    VERSION:2.0
    PRODID:-//www.marudot.com//iCal Event Maker
    X-WR-CALNAME:Test
    CALSCALE:GREGORIAN
    BEGIN:VEVENT
    DTSTAMP:20180815T201347Z
    UID:20180815T201347Z-593782809@marudot.com
    DTSTART;TZID=”/Etc/UTC”:20180814T200000
    DTEND;TZID=”/Etc/UTC”:20180814T220000
    SUMMARY:Join Great Live Video
    URL:blabla
    DESCRIPTION:Blabla…
    LOCATION:Youtube
    END:VEVENT
    END:VCALENDAR

  11. Hey Ben, 1st let me say thank you very much for getting to my question about the networking. A lot of us here in the virtual airshow community are very excited about what’s to come. I wish you can see at least 1 of our shows and get an appreciation for what it is that we do.

    These guys are all very professional in the way they approach the flight simulators and the flights they perform. Many of them are real-world pilots. Some of them former real world airshow pilots. It’s a very close knit tight community. And for too many years we have been basically hamstrung by having to rely on a single platform. I speak for many of us when I say we are eagerly awaiting the day when we can put on our shows in Xplane. The fact that you guys alluded to the “possibility of having synchronized ground crews blew our minds!. It’s 1 of the things we have tried to figure out how to program ourselves, but the current platform We run on does not support it. How exciting it will be to have the pilots standing in front of the aircraft salute their ground crews climb in and start their engines! Currently The guys are gearing up for the next series of shows in the coming months. We also have our own virtual air racing series which closely mimics both Red Bull and Reno style air races. Let me say also I will soon be taking delivery of my Pimax 8K VR headset, it would be my honor to be able to test 11.30 and get back to you on what we find.

    I’m interested to see what Xplane will do on a top-of-the-line computer system
    because I create 3D aircraft assets my system is as follows.
    Asus ROG X299 XE motherboard
    I-9 7920 12 core processor OC 4.2 on 280 mm water
    128 GB DR4 PC 3200 RAM
    Nvidia Titan V Volta video card on a 65 inch Samsung 7100 series 4K screen
    HTC VIVE (soon to be Pimax 8K )
    dual Samsung 860 1 TB SSD’s
    dual 14B WD gold HD’s
    last but not least complete flight system set up including trust Master warthog stick and throttle
    and a complete SAIteK flight yoke system

    I’ll sign off
    Yours truly
    Jim a.k.a. JazAero designs and
    #5 dynamic solo pilot for the Virtual Black Diamonds Jet Team callsign – “Shaky”

  12. Hey Ben,

    Any chance you could comment on the 2 very first questions asked in the previous RFC blog e.g. regarding plans for mesh patching support and future HD scenery recuts?

    Thanks.

Comments are closed.