X-Plane 11.30 Beta 4 is out, both for Laminar Customers and for Steam! The fix list for beta 4 is pretty short because we intentionally cut back on what we added to it. Beta 4 had one job, and that job was to not be as broken as beta 1, beta 2, or beta 3.
X-Plane 11.30 Beta 4 does not have the performance improvements we have been working on for the last week and a half; Sidney and I found a bunch of things that are slowing 11.30 down, but we didn’t want to risk yet another broken beta. This stuff should be ready for beta 5 in a few days.
The public beta for 11.30 has been unusual in that it took us quite a few betas to get a stable non-crashing, usable beta, and during the waiting period we heard a lot of complaints from Steam users about being left out, and a lot of questions about when the beta would make it to Steam.
Here’s the problem: we don’t know the date when a beta will make it to Steam. Here’s the rough algorithm:
10 BETA = BETA + 1 20 RELEASE BETA 30 WAIT ABOUT 24 HOURS 40 IF BETA CRASHES GOTO 10 50 RELEASE STEAM BETA
So in the case of X-Plane 11.30, we had to go back and recut betas due to a crash in the joystick code (beta 1), a crash when the radios were on (beta 2) and airplanes falling through airports into the abyss (beta 3).
One thing to note: if there’s a beta and it’s a few days old and it’s not on Steam, it’s because the beta has a known bug that makes it so unusable that you wouldn’t want to set your Steam install to use it. I see no reason to have a beta that crashes when you start it.
(Since we collect automatic crash reports from users, we have frequency information about how often crashes are happening, and we can identify crashes that are significantly more frequent than what we’d expect in a stable beta.)