X-Plane 11.30 Release Candidate 1 is out – we fixed a lot of bugs!
As you can tell by the release name, we’re getting ready to kick this thing out the door. Most of the team is no longer working on 11.30, and those of us who are are trying to make very small, tactical changes to not further screw things up. I wouldn’t bet against an RC2 (we’ve needed more than one try for all of the “really big” patches we’ve done in the last decade) but at this point if you haven’t tested your add-on against 11.30, you’re really late to the party.
Auto Toe Brakes
Flight simulators sometimes have to deal with unrealistic problems specific to being simulators and not real airplanes. One category of these “unrealistic problems” is dealing with user input hardware that is less complex than the real control inputs of the airplane. You might have a single throttle lever on your joystick, and not the 4 throttles with reversers of the 747. You might not have a twist axis or rudder pedals. You might be flying with a mouse!
Automatic toe brakes are a feature where X-Plane automatically applies differential toe brakes at times that we think might be useful if you don’t have toe brake hardware and no plugin is controlling the toe brakes. For example, an aircraft with a free-castering nose-wheel might be impossible to steer at low speeds without toe brakes. (You can’t turn the nose wheel directly, and the rudder will lack authority at low speed.) X-Plane can apply the left toe brake for you when you apply a lot of left rudder to help you turn.
In previous versions of X-Plane, this automatic toe-brake behavior was automatically applied based on some rules that Austin coded into X-Plane. When they worked, they really helped (and we know they sometimes worked because when we removed some of them in 11.30 we got bug reports), but at other times they weren’t tuned properly for a particular aircraft.
Starting in X-Plane 11.30 release candidate 1, aircraft authors can now explicitly control whether toe brakes are auto-applied for users without hardware, and if so, how aggressively. This control is auto-populated for older aircraft with the choices X-Plane 11.26 and earlier would have made, so you shouldn’t see a change in older aircraft behavior. The aircraft updating guide has the full details.
I believe that changes to these automatic rules may have been responsible for changes in third party aircraft ground handling in late 11.30 betas; hopefully with the new code, we should see complete compatibility.