Month: August 2020

X-Plane 11.50 – Release Candidate 2

X-Plane 11.50 release candidate 2 is out. We changed a very, very small amount of code from RC1. If you think your performance changed radically from RC1 to RC2, there’s a good chance it’s an unrelated factor, because we didn’t change code that would affect performance.

The big change in this build is a pair of fixes to two crashes, both of which were related to texture paging and could happen more with orthophotos. One of those crashes was in the betas and was a result of a timing bug; in RC1 I cleverly fixed the timing – causing the crash to happen way more often. This is now fixed, so if RC1 was way worse than the betas for you crash-wise, RC2 should fix it.

The other was a crash we’d see after long flights that has been plaguing mostly Mac users (but sometimes Windows users too) for a while – we finally chased it down.

We do have a handful of issues we are still looking at, and I expect we’ll do an 11.51 bug fix patch, as we have done a bug fix patch on all of our big updates; there’s always something we find after we ship.

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X-Plane 11.50 Release Candidate 1

We posted the first X-Plane 11.50 release candidate today. (Release notes here.) X-Plane 11.50 is not final however–to get the release candidate, you still need to have “get betas” enabled.

The changes from beta 17 to RC1 are not very invasive; we’re trying to tweak carefully and not destabilize the build we have. Sidney and I spent most of the last two weeks looking at tons and tons and tons of performance traces from users, looking for performance bugs to fix.

A Note on Addons

A lot of developers have updated their add-ons for 11.50 – either to gain Vulkan compatibility, to modernize old code, or to fix bugs that were revealed when running with X-Plane 11.50.

We still see a lot of crashes in our automatic crash report collector from add-ons where we know that the author has fixed the underlying issue.

If you run an X-Plane installation that has been “heavily enhanced” – you know who you are, with the 1500 scenery packs and the 100 plugins – I’d suggest that X-Plane 11.50 might be a good time to build your system back up from a clean install. This makes it easier to only run the latest versions of add-ons that are Vulkan compatible, rather than having to fish through your full past install to find that one plugin or script that’s causing a problem.

If you use FlyWithLua to whack art controls (or run scripts from people who do this) I’d suggest removing them when you get 11.50 running, then put them back later. A ton of art control tricks simply don’t do anything anymore, and some are now harmful to performance or cause crashes.

Incremental Roll Out

One last note – because 11.50 is such a disruptive release (in that it requires add-ons to be updated to run in Vulkan), we are working on a staged release. While everyone who wants to get the RC can get it, and everyone who wants the final version will be able to get it, we are trying to make the auto-update notice ping the user base incrementally, so that our tech support is not overwhelmed.

If you don’t see the update prompt for a new beta or final release when you launch X-Plane, it may be us testing out this system. Just run the installer manually with the “get betas” box checked to get the latest no matter what.

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