Category Archives: Aircraft

Cutting Back on Shadows

This rather odd 747 picture is from a quick test I did to make sure the shadow options in Plane-Maker were working right after beating the shadow code silly with a hammer.  The wing objects have been marked “interior only” … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Blooper Reel, Development, Modeling | 18 Comments

Light Groups for Fun and Profit

Conventional 3-d games like first-person-shooters and racing games are just full of cheats in the rendering engine.  And that is not a bad thing!  By cheat I mean they find clever ways to optimize performance that make the game look … Continue reading

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Posted in Aircraft, Development | Comments Off on Light Groups for Fun and Profit

Named Spill is Not Automagic

I’m way behind on documentation, and there isn’t any documentation for this yet, but to clarify: In the named lights list, spill (casting light on the ground and other stuff in HDR mode) and billboards (a square that faces the … Continue reading

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Posted in Aircraft | 6 Comments

Viewing the Inside of Plane-Maker Geometry is Deprecated

If you haven’t run beta 3 and already been told so, X-Plane 10.10 beta 4 is out.  Hopefully we have a beta stable enough for it to last more than 48 hours. The ability to draw the inside of your … Continue reading

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Posted in Aircraft | 11 Comments

Consistency and HDR

At this point the only thing holding up a public beta of 10.10 is, well, me.  I am currently working on a set of related aircraft rendering bugs, and as soon as I can get the car off of jacks, … Continue reading

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Posted in Aircraft, Development, Modeling | 43 Comments

Three Plane-Maker Tricks You Should Know

Here are three obscure Plane-Maker/X-Plane features that can save you time if you developer complex aircraft. Plane-Maker Will Copy Your Instruments You may know that in Plane-Maker, you make your own copies of X-Plane’s PNG files to customize the look … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Panels, Tools | 1 Comment

Plugins: Check the OpenGL Error (in Debug Mode Only)

A quick OpenGL note for plugin authors: if your plugin uses OpenGL to draw (e.g. for a plugin in an airplane that draws a custom glass display) you should: In debug mode: always check the OpenGL error state (using glGetError) … Continue reading

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Posted in Aircraft, Development | 2 Comments

Airplane Authors: Please Let Us Fix a Few Bugs

A number of third party authors (bravely) promised X-Plane 10 updates to their airplanes.  And I believe that a tune-up to be X-Plane 10 compatible isn’t going to represent a lot of man hours. That is, unless you try to … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Development, News | 4 Comments

The CRJ Is Here!

Store link. Simon and Chip have a whole series of posts reviewing the plane, with lots of nice pictures.

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Posted in Aircraft | 1 Comment

Using Glass Objects in Planes

X-Plane 9 allows you to categorize objects as being on the plane’s outside, inside, or glass. X-Plane depends on these flags being right for a few things: The draw order of the airplane is determined by the object types – … Continue reading

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Posted in Aircraft, Development, Modeling, News | Tagged , , | 4 Comments