Author Archives: Ben Supnik
For those that missed it, here's the recording of today's live video Q&A.
There's a new 11.02 release candidate available - if you had the 11.02 beta, you'll be notified to auto-update. In a break with previous policy, this RC is available now on Steam as a beta, despite us not having had time to kick the … Continue reading
We've gotten a number of requests for video of the conference. Chris just posted these on our Youtube channel: And the accompanying slides: This is the original of Chris's VR demo - he looks super dignified with the HMD on. Finally, here's video of … Continue reading
I just got back from Flightsimcon (I live close enough to Hartford that it's a day trip for me), but the show is still going on, and as you might have heard, we have X-Plane set up with built-in VR … Continue reading
Posted a few minutes ago: WorldEditor 1.6 release candidate 1. RC1 has a bunch of key bug fixes, is gateway-ready now, and can edit X-Plane 11 truck routes.
Ted and I have been working on a new version of XPlane2Blender for Blender 2.5. The new version mostly focuses on bug fixes and optimizations to get perfect WYSIWYG output from Blender to X-Plane with optimal OBJ code. If you use the version 3.3.x … Continue reading
Long overdue, coming in 11.02 beta 2: sim/graphics/view/pilots_head_phi That's a new dataref that (finally) lets plugin authors tilt the pilot's head. Previously this had to be done by manipulating the multi-monitor view offsets. That method worked (barely) but doesn't work … Continue reading
To get this beta you'll need to run the updater and click "Check for New Betas" - we won't ever prompt you to install a beta when you have a final release of X-Plane. Here's the Release Notes. Please file bugs using the Bug Reporter! 11.02 is … Continue reading
X-Plane 11.02 should be out this week; we're down to one bug, whose fix I am verifying now. There have been a number of questions about performance, so to start, here is some info on three things we've done to … Continue reading
The FMOD development guide now contains a link to the FMOD starter project generator. If you want to make an aircraft that is FMOD enhanced, you must start with this starter project! If you already have an FMOD project, please copy the events … Continue reading