Author Archives: Ben Supnik

X-Plane 11.00 Public Beta 6 Is Out

A few big bug fixes in this beta: Framerate should be back to where it was in beta 3.  Betas 4/5 were not deleting smoke particles, so over time the total number of particles in the world would grow indefinitely, … Continue reading

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Posted in Development, News | 101 Comments

What Won’t Run On NVidia Drivers and Rhymes With “Rate a Four”

If you guessed “X-Plane 11.00 public beta four”, you are right. 🙁  I screwed up the shaders, and they work on AMD cards and OS X but not NVidia cards. So: public beta three is the official public beta again, and we’ll … Continue reading

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Posted in Development, News | 104 Comments

X-Plane Mobile 10.4 – Start the 737

Chris just released X-Plane 10.4 for mobile today, and it’s got something pretty cool that we’ve been working on for a while: complete interaction with the 3-d cockpit! I worked on the original X-Plane app for the original iPhone with Austin years ago, and … Continue reading

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Posted in Development, News | 11 Comments

It Is Too Soon To Update Your X-Plane 10 Add-On To V11

The title says it all: it’s too soon to update your add-on to X-Plane 11. Here is why: if your add-on does not work with X-Plane 11, you (and we) do not know if this is because of an intentional removal … Continue reading

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Posted in Development | 42 Comments

X-Plane 11.00 Public Beta 2 Is Here

X-Plane 11.00 public beta 2 is out. Full release notes are here – please do read them to see what is changed.  For beta 2, the team closed 39 bugs (plus however many we fixed but screwed up the fix version or fixed but … Continue reading

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Posted in News | 53 Comments

Some Bugs We’re Working on for Public Beta 2

First, thanks to everyone who has filed bug reports for the first X-Plane 11 public beta. One of the reasons to have a public beta is to get information about bugs that we don’t see “in-house” (e.g. literally in-house since everyone … Continue reading

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Posted in News | 86 Comments

Physically Based Rendering Is Always On

In X-Plane 11, the new lighting and material model, which uses Physically Based Rendering, is always on. Even at the lowest settings! In X-Plane 9, 10 and 11, we have introduced major changes to the lighting model at new versions, so … Continue reading

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Posted in Development | 68 Comments

You Don’t Need to Reinstall X-Plane to Fix It

I have seen this in the forums: Tried X-Plane 11, ____ was wrong with it. Reinstalled and it [did/did not] fix it You almost never need to reinstall X-Plane to fix these kinds of things. In particular, if you haven’t installed an add-on, … Continue reading

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Posted in Development | 34 Comments

X-Plane 11.0 Public Beta One Has Arrived!

Today X-plane 11 went public beta! Here’s what that means: Anyone can get a beta copy of X-Plane 11. You don’t have to be in our private beta program, you don’t have to have a special beta key, you don’t have … Continue reading

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Posted in Development, News | 108 Comments

X-Plane 11: All Aircraft Must Live in…Aircraft

Starting with X-Plane 11, all aircraft must be installed in a folder within “Aircraft”.* We’re taking this opportunity to normalize where Aircraft are installed (all other files have to go in ‘the right’ folder, e.g. Weapons, Airfoils, Custom Scenery, etc.). This will … Continue reading

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Posted in Development, News | 19 Comments