Author Archives: Ben Supnik

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

I Wear My Sun Glasses at Night

And so should you if you use beta 16. X-Plane 11 public beta 16 is out now and fixes a whole pile of bugs. It also introduces one new big one: in HDR mode the overhead panel of the cockpit is totally lit up. Alex reported … Continue reading

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Posted in Development, News | 56 Comments

If Your Icons Are Too Small

A few third party developers have noted that their X-Plane 11 aircraft icons are too small – that is, the size of the airplane in the icon square is tiny when using X-Plane’s icon making function. We use the bounding sphere … Continue reading

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Posted in Development | 12 Comments

Trying To Solve Three Things At Once

We’re reaching the end-game with X-Plane 11.0 public betas. Right now I am working to try to solve three problems at once: Users of the beta really want to see rendering issues solved ASAP. Besides the constant chorus of “you know your … Continue reading

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Posted in Development, News | 58 Comments

Draft Upgrade Notes for Aircraft

We’ve been working on a single comprehensive document for aircraft authors – everything that changed in X-Plane 11. Jennifer has posted a draft here. This is still a draft, and we still have work to do, but there’s a lot already there, so we … Continue reading

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Posted in Development, Modeling | 12 Comments

Oily Textures In Low Settings

I just found a bug in beta 15 (and 14, and 13, and 12..etc.): if you use ATTR_shiny_rat or GLOBAL_specular with an intermediate value, e.g. between 0 and 1, you get an oily effect when HDR is off. This is … Continue reading

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Posted in Development, Modeling | 2 Comments

Beta 15: A Quick Fix

Just  a quick note: beta 15 is up and fixes a few key bugs: No more Plane-Maker crashes opening files. ACF files aren’t locked while the sim is running. Cessna takeoff should be a lot better. I’ve heard a lot … Continue reading

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Posted in Development | 75 Comments

X-Plane 11.0 Beta 14 and the State of Various SDKs

X-Plane 11.0 public beta 14 is out. This one is a bit of a two-steps-forward, two-steps-back. Some notes: You won’t need a ton of thrust to start moving anymore – Austin was able to remove that hack from the tire model based … Continue reading

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Posted in Development, News | 42 Comments

In the Long Term, Plugins Shouldn’t Draw In 3-D Directly

Plugins can use OpenGL to draw directly inside X-Plane; this capability is almost fifteen years old and goes back to X-Plane 6. Plugin drawing typically falls into four categories: Drawing user interface (floating windows, HUD-like UI, map details, etc.). Drawing custom panel … Continue reading

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Posted in Development, Plugins | 49 Comments

Gentlemen, Start Your Engines (We Hope)

X-Plane 11.00 public beta 13 is out, and hopefully it has restored engine operation that beta 12 broke. If you are developing an aircraft and your engines don’t work right in public beta 13, please let us know.

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Posted in News | 52 Comments

Beta 12 And Engine Chaos

X-Plane 11.00 public beta 12 is out. A few notes on the engines: Jet engine thrust at low N1 should be fixed; you should no longer have to kill the ground crew to taxi around the ramp. If you find weird jet … Continue reading

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Posted in Aircraft & Modeling, Development | 53 Comments