Author Archives: Ben Supnik

Better Long-Range Visiblity in X-Plane 10.30

I have been working on visibility and fog-related bugs in X-Plane 10.30; two fixes will improve high-altitude long-visibility viewing: 10.25 has a bug where the fog color changes abruptly at the cut between DSF and planet rendering, particularly when atmospheric … Continue reading

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Posted in Scenery | 42 Comments

Clearing the Approach

Last week I spent a little bit of time looking at a bug: some ILS approach paths have tall buildings in the way.  For an example, fly the ILS 22L into KBOS, and look to your right on short final. … Continue reading

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Posted in Scenery | 21 Comments

Driver Update – AMD Drivers Fixed

An update on the state of drivers: AMD’s latest Catalyst Beta (Catalyst 14.2 V1.3) fixes the translucency artifacts in HDR mode.  This driver also supports the newest cards and has correct brightness levels in HDR mode, so if you’re an … Continue reading

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Posted in Hardware | 9 Comments

Irons in the Fire

Here is a quick update on some of what we are working on.  This post won’t contain everything, as some development efforts are still under the radar, and it’s not a comprehensive list of 10.30 features. (I am not ready … Continue reading

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Posted in News | 11 Comments

A New Particle System Is In the Roadmap

I think I have randomly mentioned this to various developers, so I might as well randomly mention it to all developers.  A new particle system for X-Plane is in our road-map – that is, a particle system where authors can control … Continue reading

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Posted in Development | 24 Comments

X-Plane Platform Breakdown

When X-Plane checks X-Plane.com for updates, it calls the server with an identifier for itself that contains a little bit of information about the host machine it is running on: operating system type and version, whether it is the 64-bit … Continue reading

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Posted in Development | 42 Comments

Airport Authoring: Sharing Airports

For my final post on airport authoring, a few comments on the sharing process and moderation process.  This is where we’ve gotten the most questions about procedure, etc. A New Website Traditionally, airports have gone to Robin Peel – he … Continue reading

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Posted in Scenery | 32 Comments

AMD Drivers Are Still Dead

Update: this driver bug has since been fixed – see here. If your X-Plane screen looks like this with HDR on, you may be running the new Catalyst 13-12 drivers.  If you can, back up to the Catalyst 13-9 drivers … Continue reading

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Posted in News | 3 Comments

Airport Authoring: Airport Boundaries

Since X-Plane 8.50, airports have had a border polygon that defines the boundary of the airport surface area. The airport boundary polygon is probably the least understood aspect of airports, particularly because it takes effect when we cut DSFs, not … Continue reading

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Posted in File Formats | 16 Comments

Airport Authoring: Ramp Starts and Static Aircraft

One of the top 5 bug reports I see: two AI airplanes starting in the same ramp start position, or worse, an AI airplane starting on top of the user’s plane.  The pictures are often quite spectacular, if not what … Continue reading

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Posted in Air Traffic Control, Scenery | 19 Comments