Author Archives: Ben Supnik

About Ben Supnik

Ben is a software engineer who works on X-Plane; he spends most of his days drinking coffee and swearing at the computer -- sometimes at the same time.

X-Plane 11.01b1: Fixing Cockpit Light Levels

A number of blog comments have been (cough, cough) rather vocal about the cockpit lighting being too bright in the cockpit at dusk. As it turns out, this was a shader bug! Here’s some before and after: To get a sense of … Continue reading

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Posted in Development | 34 Comments

X-Plane 11.01 Beta 1 and the SDKs

X-Plane 11.01 beta 1 is out now – to get it you have to check “get betas”. Since we now have a stable release version, my suggestion is: don’t check the box unless you are an add-on developer or are willing … Continue reading

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Posted in Development, News | 49 Comments

11.01 and Immediate Work

With X-Plane 11.00 out the door, we have a few immediate things we are working on: X-Plane 11.01: I’m hoping to have it beta early this coming week. We’ll roll the Linux DVD bug fixes into it, as well as rendering bug fixes … Continue reading

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Posted in Development, News | 122 Comments

Linux and Aerosoft DVDs (and Fixed Apps)

Yesterday we received multiple reports that the Aerosoft X-Plane 11 DVD set does not work with Linux. It turns out that there’s something strange about how the DVDs are authored that makes the file names on Linux go all lower-case, which … Continue reading

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Posted in Development, News | 12 Comments

That’s BettARRRRRRR!

Austin said the previous render was too DARRRRRRRRRRRK (probably because the only image was behind his eye patch) but this one is better. (I’ll be over this pirate thing tomORRRRRRow.  Maybe.)

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Posted in Blooper Reel, Development | 34 Comments

April Fools: the Captain Is Not Amused

As you can see from yesterday’s post and this picture…I blacked out the wrong eye. It’s the plank for me for sure.

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Posted in Blooper Reel, Development | 2 Comments

Sneak Preview: Pirate Mode!

Normally we try not to pre-announce new features before they are complete, but it’s been kind of an open secret around the company that we are working on native VR capabilities for X-Plane. Austin mentioned it on a Facebook Live stream, and Chris … Continue reading

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Posted in Blooper Reel, Development, News | 30 Comments

SHIP IT!!!!!!!!!!!!!!!!!!!!!

X-Plane 11.00 is out! Release candidate 1 is it. It’s out the door! If you’ve been waiting for Steam – you can now get X-Plane 11 on Steam. If you already own X-Plane 11 from our website and you had installed the release candidate … Continue reading

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Posted in News | 60 Comments

X-Plane 11.0 Release Candidate 1….

…is available to test.  May the good lord have mercy on our souls.

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Posted in Development, News | 46 Comments

Life After 11.00

The rate of comments on this blog sky-rocketed when I mentioned that beta 16 was the last beta. (As it turned out, beta 17 is the last beta, because I had to fix a stupid bug I introduced in beta 16.) … Continue reading

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Posted in Development | 114 Comments