Author Archives: Ben Supnik

Windows and Scenery Tools

Note: This post is a boring discussion of the state of the scenery tools. If you use MeshTool or you work on the scenery tools code – or would like to modify MeshTool’s code – read this post!  If you just want to … Continue reading

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Posted in Development, Scenery, Tools | 9 Comments

X-Plane 10.35b2 and Other Betas

First, X-Plane 10.35 beta 2 is live.  If you had beta 1, X-Plane will ask to update.  A few bugs that made beta 1 unmanageable are now fixed: No more crashes when using multiplayer. Joystick axis assignment UI works. EFIS App support is … Continue reading

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Posted in News | 36 Comments

I Nuked Your Bug

The X-Plane scenery tools are open source; their bug database is open too, so that anyone working on the project can see the status of all bugs. We recently merged the scenery tools bug base into the gateway bug base; in the process … Continue reading

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Posted in Uncategorized | 15 Comments

Static Aircraft in Airports

This idea has been on my todo list for a while; I’m hoping to be able to squeeze it into X-Plane 10.40.* Right now, you can place static aircraft in an X-Plane scenery pack using the library; if the aircraft come … Continue reading

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Posted in Scenery | 34 Comments

X-Plane 10.35 Beta 1 Is Out

X-Plane 10.35 beta 1 is out – this is mainly a release to get hundreds of new and updated airports out into the world. There are also a number of bug fixes and some features and improvements to the sim. Release notes – including … Continue reading

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Posted in News | 34 Comments

“Transparent” Runways and Taxiways

Every now and then someone tries to set a taxiway in WED to “transparent”, and it pretty much never does what the author expects. Here’s a brief explanation of what’s going on. Runways “Transparent” is one of the many built-in surface … Continue reading

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Posted in Scenery | 16 Comments

One Bug Base To Rule Them All

It’s very simple: if you want to file a scenery bug, it goes to the bug report form if it is actually a problem with X-Plane or the implementation of X-Plane’s core libraries.  If the functionality actually needs to go into WED … Continue reading

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Posted in Development, News | 14 Comments

Update: X-Plane 10.32r1 Steam Edition and Gizmo Do Get Along Now

There is a bug in 10.32r1 Steam Edition – some kind of interaction between Steam and Gizmo causes Gizmo to crash. Since Gizmo is loaded on startup, this means users of popular add-ons like Skymaxx Pro can’t fly. We are working … Continue reading

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Posted in News, Plugins | 18 Comments

10.32 Is Out, WED and 10.35 Soon

X-Plane 10.32 is now final – you’ll get an auto-update message when you run X-Plane. Coming soon: 10.35 – we still have code to put the finishing touches on, but the plan is to release more Gateway airports in 10.35.  This will … Continue reading

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Posted in Development, News | 60 Comments

Editing Gateway Airports (and Bit-Rot)

WorldEditor 1.4 is almost ready for beta, and among its new features (there are several big ones) one is very important to the X-Plane Airport Gateway: WED 1.4 can browse airports on the gateway and download scenery packs directly into the WED workspace. “Direct download” is really … Continue reading

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Posted in Development, File Formats, Scenery, Tools | 25 Comments