Author Archives: Ben Supnik

“Transparent” Runways and Taxiways

Every now and then someone tries to set a taxiway in WED to “transparent”, and it pretty much never does what the author expects. Here’s a brief explanation of what’s going on. Runways “Transparent” is one of the many built-in surface … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Scenery | 7 Comments

One Bug Base To Rule Them All

It’s very simple: if you want to file a scenery bug, it goes to the bug report form if it is actually a problem with X-Plane or the implementation of X-Plane’s core libraries.  If the functionality actually needs to go into WED … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 14 Comments

Update: X-Plane 10.32r1 Steam Edition and Gizmo Do Get Along Now

There is a bug in 10.32r1 Steam Edition – some kind of interaction between Steam and Gizmo causes Gizmo to crash. Since Gizmo is loaded on startup, this means users of popular add-ons like Skymaxx Pro can’t fly. We are working … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News, Plugins | 18 Comments

10.32 Is Out, WED and 10.35 Soon

X-Plane 10.32 is now final – you’ll get an auto-update message when you run X-Plane. Coming soon: 10.35 – we still have code to put the finishing touches on, but the plan is to release more Gateway airports in 10.35.  This will … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 60 Comments

Editing Gateway Airports (and Bit-Rot)

WorldEditor 1.4 is almost ready for beta, and among its new features (there are several big ones) one is very important to the X-Plane Airport Gateway: WED 1.4 can browse airports on the gateway and download scenery packs directly into the WED workspace. “Direct download” is really … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, File Formats, Scenery, Tools | 25 Comments

Try X-Plane 10.32r1

X-Plane 10.32r1 is now available to beta test – to get it, run the updater and click “get new betas”.  Release notes here. 10.32r1 is another small patch aimed at fixing critical bugs. Hopefully soon (E.g. in a week or two) … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 63 Comments

Scenery Enhancement From AlpilotX and XFlyer

I want to link to two scenery add-ons that are now available for X-Plane 10: Alpilotx’s HD Scenery Mesh version 3 is out now.  There’s a bunch of good stuff going on here: The mesh quality is cranked way up. … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 30 Comments

X-Plane 10 Mobile Is Out!

We finally shipped X-Plane 10 Mobile!  Here’s the official press release: Laminar Research, creators of the X-Plane flight simulator franchise, has announced the release of X-Plane 10 Mobile, the premiere flight simulation product for the iPad and iPhone.X-Plane 10 Mobile was … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 4 Comments

Mac Plugin Developers – You Should Be Using Native Paths!

TL;DR version: if your plugin runs on OS X, you you should be setting the capability “XPLM_USE_NATIVE_PATHS” to 1, like this: XPLMEnableFeature(“XPLM_USE_NATIVE_PATHS”,1); This sets your plugin to use Posix-style file paths on OS X. I am going through X-Plane looking for APIs that Apple … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Plugins | 5 Comments

NVidia: 4 Ben: 0

When it turns out that a bug that we thought was in an OpenGL driver is actually in X-Plane, I try to make a point of blogging it publicly; it’s really, really easy for app developers to blame bugs and weird behavior on … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Hardware | 8 Comments