Author Archives: Ben Supnik

X-Plane 10.45 RC1 Is Out – Go Test Your Airplanes!

X-Plane 10.45 release candidate 1 is out (and will be available on Steam for users who have selected to get betas within a few days). If you aren’t running betas and would like to try it, run your X-Plane Installer, pick update … Continue reading

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Posted in Development, News | 11 Comments

Don’t Ship Payware Using Beta Plane-Maker

In my previous post I mentioned that re-saving your aircraft in Plane-Maker from X-Plane 10.45 would opt you in to the new fixed torque model. I’ve talked about this before, but it might bear repeating now: Please do not ship an aircraft saved with … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 2 Comments

How to Apply the Torque Fix to Your Aircraft

X-Plane 10.45 beta 1 fixes a bug in X-Plane’s flight model where props applied too much torque to the aircraft. The effect is most noticeable on single engine aircraft where the prop torque is applied along the center of the fuselage. … Continue reading

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Posted in Aircraft, Aircraft & Modeling | 6 Comments

A New Way To Exclude

MH1212, developer of the Prefab Airports for X-Plane, requested this feature, and it looks like we are going to be able to sneak it into X-Plane 10.45. (If we hit bugs, it might get pushed out to 10.50, but so far things look okay.) … Continue reading

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Posted in File Formats, Scenery, Tools, Development, News | 15 Comments

X-Plane 10.45 Beta 1 Released

X-Plane 10.45 Beta 1 is out – here are the release notes. This is a small update in terms of code change; the new feature is updated global airports and nav data, as well as a bunch of bug fixes; the beta … Continue reading

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Posted in Development, News | 59 Comments

A New WED Release and 64-bit WED

WorldEditor 1.4.1 is out – it’s a very small patch to 1.4.0 that increases the strictness of validation to catch a number of errors we found in the last export from the X-Plane Scenery Gateway. Please upgrade!  WED 1.4.1 will become the mandatory … Continue reading

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Posted in Scenery, Tools, Development | 5 Comments

Scenery Tools Source Code on GitHub

We’ve been doing some work behind the scenes to modernize our servers; as part of that, I have moved the scenery tools code to GitHub. The GitHub public repositories are the official repositories for WED and the other scenery tools that … Continue reading

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Posted in Scenery, Tools, Development | 7 Comments

Making 3-d Modeling Less Weird

I mentioned in a previous post that we are working with Ondrej on a next-generation Blender 2.7 OBJ exporter. I am excited for this work because I believe it will greatly improve the artist interface to X-Plane. Let’s use instancing as an … Continue reading

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Posted in Modeling, Tools, Development | 30 Comments

AMD Catalyst 5-11 + X-Plane + Laptop = Crash

We’ve seen a few reports (and Philipp has experienced first hand) that X-Plane will crash on startup with the very latest Catalyst drivers that came out last week. The crash appears to only happen if you have a machine with a … Continue reading

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Posted in News, Hardware | 1 Comment

X-Plane Mobile on TV (Literally)

X-Plane 10 Mobile is among the first games to be released for NVidia’s Shield set top box. Part of the work of doing this release was putting game controller support into X-Plane mobile – you’ll be able to use a game controller on … Continue reading

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Posted in Android, iPad, iPhone, Mobile Devices, News | 6 Comments