Author Archives: Ben Supnik

Physically Based Rendering Is Always On

In X-Plane 11, the new lighting and material model, which uses Physically Based Rendering, is always on. Even at the lowest settings! In X-Plane 9, 10 and 11, we have introduced major changes to the lighting model at new versions, so … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 45 Comments

You Don’t Need to Reinstall X-Plane to Fix It

I have seen this in the forums: Tried X-Plane 11, ____ was wrong with it. Reinstalled and it [did/did not] fix it You almost never need to reinstall X-Plane to fix these kinds of things. In particular, if you haven’t installed an add-on, … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 32 Comments

X-Plane 11.0 Public Beta One Has Arrived!

Today X-plane 11 went public beta! Here’s what that means: Anyone can get a beta copy of X-Plane 11. You don’t have to be in our private beta program, you don’t have to have a special beta key, you don’t have … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 106 Comments

X-Plane 11: All Aircraft Must Live in…Aircraft

Starting with X-Plane 11, all aircraft must be installed in a folder within “Aircraft”.* We’re taking this opportunity to normalize where Aircraft are installed (all other files have to go in ‘the right’ folder, e.g. Weapons, Airfoils, Custom Scenery, etc.). This will … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 19 Comments

The Bank Has a Problem

There’s an old joke in finance: if you owe the bank $100, you have a problem. If you owe the bank $100,000,000, the bank has a problem. This holds true for X-Plane add-ons: if one-add on has a problem, it … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 8 Comments

Some Notes on X-Plane 11’s System Requirements

We posted the system requirements for X-Plane 11 today. Here’re a few notes on the requirements for X-Plane 11. 64-Bit Only This should be a surprise to no one: X-Plane 11 will be 64-bit only. Add-ons have already gone 64-bit … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, Hardware, News | 77 Comments

Developer Blooper Reel: Water World

Now that we have announced X-Plane 11, I can finally post goofy screenshots and videos from v11 development. Sometimes a bug makes delightfully goofy results, and Austin liked this one so much he wanted me to share it. I am working … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Blooper Reel, Development | 47 Comments

X-Plane 10.51 Released

X-Plane 10.51 has now been officially released; you’ll be prompted to auto-update.  10.51 fixes a few bugs in 10.50 and updates the global airports. There is one bug we are still tracking: a number of professional customers have reported worse external-visual tracking … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in News | 5 Comments

X-Plane 10.51r2 is Up

The second release candidate of X-Plane 10.51 is up – I’m hoping this will be our final X-Plane 10.51. build. If you are having problems with 10.50, please use the installer with “gea betas” to get 10.51, then report a bug … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development | 22 Comments

WorldEditor 1.5.1 Released

WED 1.5.1 is now out – this is a quick bug fix patch to 1.5. Besides fixing a bug where the downloadable preview packs from the gateway were missing static aircraft info, there’s a nice usability enhancement: When a polygon fails validation due to a zero length … Continue reading

  • Facebook
  • Reddit
  • StumbleUpon
  • Twitter
  • Google Buzz
  • LinkedIn
Posted in Development, News | 23 Comments