Category Archives: Development

What Won’t Run On NVidia Drivers and Rhymes With “Rate a Four”

If you guessed “X-Plane 11.00 public beta four”, you are¬†right. ūüôĀ ¬†I screwed up the shaders, and they work on AMD cards and OS X but not NVidia cards. So:¬†public beta three is the official public beta again, and we’ll … Continue reading

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Posted in Development, News | 104 Comments

X-Plane 11 Propeller Modeling

OK the new engine modeling for X-Plane 11 is great, but what good is an engine to us pilots without a propeller? X-Plane has historically done an excellent job of estimating the THRUST of propellers, typically to within just a … Continue reading

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Posted in Aircraft & Modeling, Development | Tagged | 25 Comments

Jet engine modeling in X-Plane 11

OK I overhauled and upgraded the jet engine model as well. Here is how it works: For SUBSONIC dynamics, I curve fit maximum engine thrust ratio to static max thrust as a function of density altitude, Mach number, and engine … Continue reading

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Posted in Aircraft & Modeling, Development | Tagged | 40 Comments

Flight Model Improvements Done for X-Plane 11.00

Thanks to a few hundred hours of flight experience in my Lancair Evolution so far, I am really improving the flight model in X-Plane in the area of PT-6 engines, electrical, and pressurization systems! And, while in the systems code, … Continue reading

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Posted in Aircraft & Modeling, Development | Tagged | 59 Comments

X-Plane Mobile 10.4 – Start the 737

Chris just¬†released X-Plane¬†10.4¬†for mobile today, and it’s got something pretty cool that we’ve been working on for a while: complete interaction with the 3-d cockpit! I worked on the original X-Plane app for the original¬†iPhone with Austin years ago, and … Continue reading

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Posted in Development, News | 11 Comments

It Is Too Soon To Update Your X-Plane 10 Add-On To V11

The title says it all: it’s too soon to update your add-on to X-Plane 11. Here is why: if your add-on does not¬†work with X-Plane 11, you (and we) do not know if this is because of an intentional removal … Continue reading

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Posted in Development | 42 Comments

Physically Based Rendering Is Always On

In X-Plane 11, the new lighting and material model, which uses Physically Based Rendering, is always on. Even at the lowest settings! In X-Plane 9, 10 and 11, we have introduced major changes to the lighting model at new versions,¬†so … Continue reading

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Posted in Development | 68 Comments

You Don’t Need to Reinstall X-Plane to Fix It

I have seen this in the forums: Tried X-Plane 11,¬†____ was wrong with it. Reinstalled and it [did/did not] fix it You almost¬†never need to reinstall X-Plane to fix these kinds of¬†things. In particular, if you haven’t installed an add-on, … Continue reading

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Posted in Development | 34 Comments

X-Plane 11.0 Public Beta One Has Arrived!

Today X-plane 11 went public beta! Here’s what that means: Anyone can get a¬†beta copy of X-Plane 11. You don’t have to be in our private beta program, you don’t have to have a special beta key, you don’t have … Continue reading

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Posted in Development, News | 108 Comments

X-Plane 11: All Aircraft Must Live in…Aircraft

Starting with X-Plane 11, all aircraft must be installed in a folder within “Aircraft”.* We’re taking this opportunity to normalize¬†where Aircraft are installed (all other¬†files have to go in ‘the right’ folder, e.g. Weapons, Airfoils, Custom Scenery, etc.). This will … Continue reading

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Posted in Development, News | 19 Comments