Category Archives: Development

11.05 Release Candidate 2 and Friends

11.05r2 is now available - if you have 11.05r1, you'll be notified to auto-update. We fixed the broken SIDs/STARs at KMCO, removed a few custom Aerosoft lego brick airports to reveal the gateway one, and we have some updates to … Continue reading

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Posted in Development, News | 29 Comments

Talking to Plugins

We're continuing to integrate X-Plane 11.10 (with mixed success!); we'll get more info on 11.10 posted once we're in beta.  11.05r2 will come out as soon as I get my hard drive fully restored - from the looks of the … Continue reading

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Posted in Development | 19 Comments

X-Plane 11.05, 11.10, and My Mostly Dead Hard Drive

TL;DR version: my iMac's fusion drive "lost its marbles" right before I went on vacation. This has delayed cutting an 11.05 release candidate 2 with a few scenery fixes, but we should get to it next week. In parallel, we're … Continue reading

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Posted in Development, Really Really Really Really Boring Stuff | 31 Comments

XPlane2Blender v3.4.0-beta.3 is out!

https://github.com/der-On/XPlane2Blender/releases/tag/v3.4.0-beta.3 If you have been doing work with manipulators during beta.1, please download this new one and review the notes! Download the latest here: io_xplane2blender_3_4_0_b3.zip Fixes #ATTR_layer_group_draped causing KeyErrors Reverts bad change to manipulators properties* Adds ".beta.3" will be printed … Continue reading

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Posted in Aircraft & Modeling, Development, Scenery, Tools | 5 Comments

XPlane2Blender v3.4.0-beta1 is out!

XPlane2Blender v3.4.0-beta1 is out! The next version of XPlane2Blender is right around the corner, come test it! Highlights of this release are Optimized Animations, Increased Usability, and X-Plane 11 OBJ8 features (mainly Blend Glass mode and Normal Metalness). Read more … Continue reading

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Posted in Aircraft & Modeling, Development, Modeling, Plugins | 9 Comments

Request for XPlane2Blender Documentation Improvements

Please tell me what confuses you about XPlane2Blender on this bug, or here! We are going to be releasing the XPlane2Blender 3.4 beta soon, and with it, a refresh of the UI and documentation. Thanks to a great e-mail about … Continue reading

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Posted in Aircraft, Aircraft & Modeling, Cockpits, Documentation, Modeling, Panels | 29 Comments

X-Plane 11.05 (Release Candidate) – Airports!

We just posted X-Plane 11.05 today - to try it, click "get betas" and run the updater. Steam users: we'll try to get a Steam version up in a few days if no massive bugs are found. This update is … Continue reading

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Posted in Development, News | 64 Comments

X-Plane Developer Live Q & A

For those that missed it, here's the recording of today's live video Q&A.  

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Posted in Development, News | 76 Comments

Blender Exporter Testers

Ted and I have been working on a new version of XPlane2Blender for Blender 2.5. The new version mostly focuses on bug fixes and optimizations to get perfect WYSIWYG output from Blender to X-Plane with optimal OBJ code. If you use the version 3.3.x … Continue reading

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Posted in Development, Tools | 12 Comments

Roll Over Beethoven (and Pilot’s Head)

Long overdue, coming in 11.02 beta 2: sim/graphics/view/pilots_head_phi That's a new dataref that (finally) lets plugin authors tilt the pilot's head. Previously this had to be done by manipulating the multi-monitor view offsets. That method worked (barely) but doesn't work … Continue reading

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Posted in Development | 17 Comments