Tag Archives: scenery system

Draping Part 2: Draping a Polygon

In my I described Z thrash and how polygon offset is used to fix it.  Now we can look at draping and runways. The fundamental problem with sloped runways is that a runway is made up of tiles, but the … Continue reading

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Draping Part 1: Z Thrash

I think I have mentioned draping repeatedly, as well as Z thrash, without ever clearly explaining what either of these things are.  I happen to have some pictures from recent work on draping, so here’s the basic situation. What Is … Continue reading

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Light Levels: Don’t Panic

One of the comments on the suburban preview screenshots I’ve heard in a bunch of places is “I hope it’s not going to be that dark” or “could you guys add more light”? At this point, light levels in our … Continue reading

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Next-Gen Cities

A few days ago Tyler posted some pictures of the “auto-gen”* for X-Plane 10’s global scenery. First, a few notes on hardware and performance: Propsman took these pictures on a new iMac, so that’s a core i5 and a Radeon … Continue reading

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Plausible, Realistic, Procedural and Algorithmic

Alpilotx pointed me toward a thread on the org discussing Austin’s work on the weather system. The thread turned into a bit of a he-said-she-said with regards to Outerra and whether it could some day be combined with X-Plane. This … Continue reading

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Curved Roads

At this point I can say with 99% confidence that X-Plane 10 will feature bezier curved roads. In X-Plane 9, a road is a line segment; you can simulate curved roads by using a lot of line segments, but the … Continue reading

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A Cliff Shader

I have been stingy with pictures of next-gen global scenery for one reason: it’s really hard to get a nice shot of the global scenery that doesn’t show unfinished features. With something like global lighting I can zoom in and … Continue reading

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Will X-Plane 10 Have X?

If I could have a dime for every email I have received that asks some form of “will X-Plane 10 have X” (where X is a feature or enhancement), I wouldn’t need to actually work on X-Plane anymore. (If you … Continue reading

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Draped Object Geometry in X-Plane 10

I have mentioned a few of the scenery engine features coming in X-Plane 10 that will be of interest to authors: global illumination, conditional parts of OBJs (to cope with variable rendering settings). There is another general feature coming that … Continue reading

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Scenery Compatibility and Version 10

This is my expectation for scenery compatibility in X-Plane 10: Scenery based on DSFs, OBJs, and other version 8/9 file formats should work with X-Plane 10 unmodified. This includes orthophoto scenery based on DSFs – we’re not throwing that code … Continue reading

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