WorldEditor 1.2 Release Candidate 1 is now available here. Please try it! If you have a scenery project you use, please export using WED 1.2 rc1 and report a bug immediately if the export does not work! My thanks to the testers who have helped find the bugs in the 1.2 beta run.
If we don’t find any new show-stopping bugs, WED 1.2 will go final in a week or so.
Update: There is a bug in WED 1.2r1 on Windows that stops all art assets from being found in the library. I think this is responsible for all of the bugs reported against the RC. (This was from a change I made while my PC was down that I should have checked on Windows.) RC2 will fix these bugs.
Update 2: Release Candidate 2 is now uploaded; this fixes the one underlying bug that caused a lot of reports. The bug was that art asset location from the library was broken on Windows. This caused failed previews, facades that were rings and not fences, and red question mark objects. This is fixed in RC2.
I’m not sure what will go into the next WorldEditor release, but X-Plane 10 scenery usability features are on my short list.
- The ability to create and edit X-Plane 10 road overlays.
- Better options for managing overlay orthophotos for airports. (The current “make orthophotos” command is a stop-gap.)
- Possibly the ability to create base meshes (by importing data – WED would then run MeshTool for you, so that you don’t have to write a script).