I have updated the OBJ8 specification with the new X-Plane 10.10 commands. This blog post explains why we added some of these commands.
Pixel-Space Drag Manipulator
The pixel-space drag manipulator is a new axis manipulator whose drag length is measured in screen pixels instead of meters; its drag axes are always screen aligned, but it works both horizontally and vertically.
The goal of this manipulator is to make draggable knobs that:
- Have a good response speed for both slow and fast drags via a non-linear curve and
- Have the same drag sensitivity no matter what camera angle.
The axis manipulator has the problem that it works in 3-d; depending on how you look at the manipulation target (both position and rotation) the sensitivity of the drag can change radically.
Recommendation: use the regular drag-axis manipulator for levers and other physically moving items. Use the pixel-space drag manipulator for drags where the underlying target does not move, like knobs. Use button-type clicks for anything that just toggles - it's easier on the user.
Three new attributes (GLOBAL_no_shadow, ATTR_no_shadow, and ATTR_shadow) allow you to exclude part or all of your object from shadow casting. Shadows can make certain types of geometry, like grass billboards, look silly; excluding them from shadows fixes artifacts.
Note that ATTR_no_shadow is different from ATTR_shadow_blend..
- ATTR_no_shadow: the geometry simply does not cast a shadow! This is meant to exclude objects like vegetation.
- ATTR_shadow_blend: the geometry does cast a shadow, but only if the alpha is greater than a certain ratio. This is meant to make windows with tint cast shadows correctly.
Recommendation: fix shadowing bugs using ATTR_no_shadow for non-instanced objects, and GLOBAL_no_shadow for instanced objects. Use the Plane-Maker check-box for parts on aircraft.
This attribute lets you have your cake and eat it. In X-Plane 9, ATTR_cockpit gives you alpha blending, but ATTR_cockpit_region gives you correct 3-d lighting. You have to pick one or the other.
In X-Plane 10.10, GLOBAL_cockpit_lit gives you both. It makes ATTR_cockpit use 3-d lighting (while maintaining translucency) and it makes ATTR_cockpit_region respect alpha translucency (while maintaining cockpit lighting).
You can add this attribute to any airplane. This attribute should make it easier for authors to adopt correct 3-d lighting in their airplanes.
Recommendation: use GLOBAL_cockpit_lit on any airplane that uses ATTR_cockpit to change to 3-d lighting for your panel texture. Also see here for more guidance.