Category Archives: Blooper Reel

Who Needs the Ocean?

On my todo list for X-Plane 10.0: do something to get rid of the goofy reflections in the planet-wide water.  The problem is that the reflection tricks that we pull to draw water look wrong when we zoom out so … Continue reading

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Posted in Blooper Reel, Development, Scenery | 6 Comments

Hrm…

Maybe Ben was abducted by aliens?  

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Posted in Blooper Reel, Development | 10 Comments

Bug or Hurricane?

The billboarding scheme for cloud puffs has been rewritten for X-Plane 10; for the most part you should not see puffs spinning or reorienting themselves as you move the camera.  However, while poking at the cloud puff shader, I managed … Continue reading

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Posted in Blooper Reel | 11 Comments

Some ATC Bloopers…(Free Willy!)

In testing some ATC stuff today, I was curious why I saw smoke coming from the water on the left side of the runway. As I got closer, I found a KC-10 rising from the ground like a mighty Phoenix....struggling … Continue reading

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Posted in Air Traffic Control, Blooper Reel | 8 Comments