Tag Archives: tools

The Scenery Site Is Wikified

This summer Tyler migrated the X-Plane scenery SDK documentation to X-Plane’s main wiki. I just put in a series of redirects, so that the old URLs for the top level pages will point to the various wiki sub-categories. The wiki … Continue reading

Posted in Development, News, Tools | Tagged , , | Comments Off on The Scenery Site Is Wikified

WED Roadmap

I posted a quick tip on how to create fence-like facades in WED. Basically WED doesn’t handle fences and other non-closed polygons very well, but you can work-around this. A future version will address this more completely. This is my … Continue reading

Posted in Development, Scenery, Tools | Tagged , | Comments Off on WED Roadmap

A Better WED Beta (and friends)

On my way back from South Carolina a few weeks ago I had some time in the airport to fix the WorldEditor 1.1 export bugs. All of the reports pointed to a single cluster of bugs that are hopefully now … Continue reading

Posted in Development, News, Tools | Tagged , | 1 Comment

WED Export Bugs

There’s a real difference between a useless beta (e.g. what we have with WED now) and a useful one. While the purpose of a beta program is to fix bugs, a beta can be useful if the features users must … Continue reading

Posted in Development, Scenery, Tools | Tagged , | 3 Comments

A MeshTool Bug

To put it mildly, I am buried. If you have emailed me in the last few weeks, I apologize, but basically whatever is going on, I can’t look at it for at least a few more weeks. The four posts … Continue reading

Posted in Development, Scenery, Tools | Tagged , | Comments Off on A MeshTool Bug

DSF Will Be Extended, Not Replaced

Austin attended the French X-Plane Congress last weekend; in response to some questions I have received, I want to clarify what is planned for DSF and X-Plane 10. X-Plane 10 will extend DSF scenery capabilities by providing a number of … Continue reading

Posted in Development, File Formats, News, Scenery, Tools | Tagged , , , , , | 4 Comments

Baking and Overlays

In past posts I have tried to describe the implications of DSF base meshes, which are “fully baked”. The basic idea is: the base mesh is fully formed ahead of time as a single unit. This is a trade-off: The … Continue reading

Posted in Development, File Formats, Scenery, Tools | Tagged , , , | 3 Comments

What’s Next for Scenery Tools

Last week I finally was able to post some scenery tools builds. This begins the beta period for WED 1.1 (WED with DSF overlay editing) and a release candidate period for the AC3D plugin and MeshTool. I expect the WED … Continue reading

Posted in Development, Scenery, Tools | Tagged , | 9 Comments

New Tools This Week

A bug-fix release of AC3D was posted over the weekend, and now it is gone. Andy pointed out to me that I had posted a build for Windows, but not Mac and Linux, a build error on my part. I … Continue reading

Posted in Development, Tools | Tagged | 8 Comments

System Requirements for Scenery Tools

It looks like the next generation of scenery tools (MeshTool 2.0, WED 1.1, and the latest distribution of “the tools”) may have higher system requirements than their predecessors for Mac users. Those requirements would be: an Intel CPU and OS … Continue reading

Posted in Development, Tools | Tagged | Comments Off on System Requirements for Scenery Tools