Two notes on stuff we released today:
X-Plane 11.26r1 is now in public beta – click “get betas” to get it. It’s just a translation update except one bug fix: we think the weird errors about missing taxiways mid-flight should be fixed. This bug was specific to users who loaded additional nav data into the sim, but if you are one of those users this will hopefully help.
WorldEditor 1.7.1r2 is now officially final. WED 1.7.1 supports all of the new airport line types from X-Plane, and also has a slew of new editing options for working with vectors.
Posted in News
by Ben Supnik
I’ve gotten a handful of emails from third-party devs recently asking the question:
I have a bunch of XPWidget-based windows. When will I be able to use them with fancy new features like UI scaling, pop-out support, VR support, etc.?
Happily, the answer is: now!
I really buried the lede on this one, but back in X-Plane 11.20, as part of adding plugin support for VR windows, we added a new “mode” for XPWidget-based plugins. It all starts with a call to opt-in to the “modern” window APIs like this:
From this point forward, all widget windows you create will be backed by a modern XPLM window, and can therefore be used with all the new XPLMDisplay APIs. All you have to do from there is call XPGetWidgetUnderlyingWindow() get the XPLMWindowID of your window to pass to those APIs.
A quick correction – the X-Plane Live session will actually be today, Tuesday at 4 pm (20:00 UTC) – I apologize for the total confusion and chaos on this one. We have your questions from the developer blog and social media, and we’ll try to take live questions as best we can.
EDIT: T-minus 30 minutes to live stream! We’ll be live here on YouTube.
EDIT 2: If you missed the live stream, you can watch the recording: Part 1 and Part 2 (split due to technical difficulties).
As Tyler previously posted, we’re doing another X-Plane Live video stream this Wednesday – this one a bit earlier for Europe.
A number of commenters pointed out that the Q&A has been a bit of a free-for-all in the past live-streams. It’s hard for us to pick up all of the questions, things get missed, etc.
So this time, we’re going to do a mix of live questions and questions submitted ahead of time. If you have something you want to bring up, please post in the comments section for this post. You can also ask questions via Facebook or Twitter – Thompson will post start a feedback thread on FB tomorrow.
Please only use this blog post for questions for the live session next week.
We are almost certainly not going to be able to answer everything that gets asked, and there will probably be questions where the answer is more or less “we’re working on stuff but it’s rully rully secret right now”. But we will read everything that gets asked here and do our best to make sure big things don’t get lost.
Posted in News
by Ben Supnik
I meant to post this weeks ago, and basically just lost track of it, so thanks for the reminders in the comment sections. Here is a PDF export of our slide deck from FSExpo.
Flight Sim Expo 2018 Slide Deck
There is professionally shot video of the event, but it wasn’t shot by us, and I’m afraid I have no idea when it will be posted. We’re looking into using our own cameras next year so that we can ensure a video post on a more timely basis.
Edit: the X-Plane live session is actually on the 14th – today, Tuesday.
At the request of our European friends, the next round of X-Plane live Q&A will take place on August
15th—excuse me, 15 August! August 14—at 20:00 UTC (translate that to your time zone). Previous Q&A sessions have been scheduled at times that were convenient primarily for Americans, but why should they get to have all the fun?!
In case you missed the first and second rounds of this, this is a streaming broadcast (via YouTube) featuring:
- Austin Meyer, owner & creator of X-Plane
- Ben Supnik, desktop product manager
- Chris Serio, mobile product manager
- Alex Unruh, art director
- …and anyone else we happen to drum up. 🙂
Dear Europeans, the fate of the livestream is in your hands! 😀
X-Plane 11.25 release candidate 1 is live. If you were using an 11.25 beta, you’ll be auto-notified to update. If you’re not using the beta, you can check “get betas” to get the beta. (Steam users: 11.25b1 is available as a Steam public beta – we’ll put the release candidate on Steam early next week if nothing blows up.) Release notes are here.
This update includes the addition of the “High Roller” Ferris wheel/rotating bar to the strip – when we were at FSExpo, the High Roller was very close to the Flamingo, and it was quite clear how visible it was to the skyline.
Austin, Philipp, Alex and I presented a road map for X-Plane at FlightSimExpo this year. The official video of our talk is still not available – it’s apparently in post production. There is an audience video that does have intelligible audio, but this post provides a summary of some of the new things we presented. Read More
Here are the results of the latest X-Plane 11 usage data as of 04 June, 2018. If you’d like to compare, here is the previous post from November 2017.
X-Plane collects diagnostic & usage data on a strictly opt-in basis. All information we collect is anonymous; it does not include contact information like your name or email address. We share the aggregate usage data with the community but we do not share or sell (or even have direct access to) the raw data.
Below is a handful of easy-to-digest charts, plus the raw data at the bottom of the post for those that are interested. Read More
X-Plane 11.25 Beta 1 went live while we were in Las Vegas this weekend. To get it, run the installer, update, and make sure “get betas” is checked. We do not auto-notify you for betas when you are flying a release build. We’ll have a Steam build up soon.
X-Plane 11.25 updates X-Plane’s Las Vegas landmarks to include a much more detailed version of the strip, and also includes landmarks in Chicago and 645 new 3-d airports from the X-Plane Scenery gateway.
Besides these headline features, we have something for authors too:
Petr has updated the art definitions for our lines and added a lot of new line types. Apt.dat support for the lines will come in WED 1.7.1 and beta 2, both on their way; beta 1 contains the lines as .lin files in the library. 11.25 also fixes a long-standing bug where line markings would become trapezoidal and skewed at inappropriate times.
Please do not build “lines” by using small pieces of the ground-marking .pol files (e.g. a small yellow bit) with long polygons. Use these new lines instead. They are meant for the job and are more efficiently handled inside X-Plane.
Posted in News
by Ben Supnik