Category Archives: Development

X-Plane 11.10 Beta 3 – Linux Fixed

I just cut a quick new beta build of X-Plane 10.11 - Jörg fixed the Linux crash. The crash was a problem with the plugin .so's and we don't even know how the bug happened, but it's fixed now. Linux … Continue reading

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Posted in Development, News | 50 Comments

Public Beta This Week

We've been working on bug fixes like crazy, and over the last week or two we've run a small internal beta of 11.10 to try to get the biggest, nastiest bugs out.  So far it looks like we're on schedule … Continue reading

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Posted in Development | 26 Comments

Break ALL the airports! Correcting runways in WED 1.7 and X-Plane 11.10

X-Plane 11.10 brings a few changes to how airports, the airport gateway, and navdata interact. Many pilots who try to fly realistic IFR operations with the X-Plane built-in GPS or FMS will have encountered this dreaded window already: The reason … Continue reading

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Posted in Development, Scenery, X-Plane Usage Data | 28 Comments

New Plugin Packaging for the SDK 3.0

This is a small feature but for plugin developers it may make a huge difference in work-flow. In the plugin system up to version 2.1 (everything we've shipped through X-Plane 11.05) plugins are packed like this: my_plugin/ my_plugin/64/mac.xpl my_plugin/64/win.xp This … Continue reading

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Posted in Development, Plugins | 10 Comments

XPlane2Blender v3.4.0-beta.5 arrives

Download here: https://github.com/der-On/XPlane2Blender/releases/tag/v3.4.0-beta.5 Change Log New Features Build Version Numbers XPlane2Blender's new version number system will allow us to debug .blend and .obj file even faster. It should also make making updates to the data model easier to implement. Every … Continue reading

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Posted in Development, Plugins | 1 Comment

Plugin Compatibility and New XPLM 3.0 Features

Tyler posted about some of the new features coming to the X-Plane SDK version 3.0 API (available with 11.10 once we find the last bug and move it somewhere else). Here's how compatibility works for the windowing system. First, since … Continue reading

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Posted in Development, Plugins | 8 Comments

Some Bugs

Some bugs are so beautiful it hurts to fix them.  This is an X-Plane AI Aircraft... ...flying like Austin drives. Fixed for 11.10, sadly. EDIT: The video has post-processing effects added for drama (Shallow DOF and color grading). X-Plane does not … Continue reading

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Posted in Air Traffic Control, Blooper Reel, Development | 75 Comments

Two “Gotchas” Developing Plugins

These both come from third party developers - one I was aware of and one was completely new to me. The Debug Heap Is Slow Veteran Windows C++ developers know this, but if you don't spend a lot of time … Continue reading

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Posted in Development, Plugins | 9 Comments

11.05 Release Candidate 2 and Friends

11.05r2 is now available - if you have 11.05r1, you'll be notified to auto-update. We fixed the broken SIDs/STARs at KMCO, removed a few custom Aerosoft lego brick airports to reveal the gateway one, and we have some updates to … Continue reading

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Posted in Development, News | 29 Comments

Talking to Plugins

We're continuing to integrate X-Plane 11.10 (with mixed success!); we'll get more info on 11.10 posted once we're in beta.  11.05r2 will come out as soon as I get my hard drive fully restored - from the looks of the … Continue reading

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Posted in Development | 19 Comments