I have a bunch of stuff I need to post that I haven’t gotten to because this week has been the usual last minute chaos that always precedes a show.
In this case that show is FilghtSimExpo in Las Vegas, and if you click on that link you’ll see what a user told me — Saturday is completely sold out! While this is unfortunate for any X-Plane users who were on the fence about going and hadn’t registered, I think it’s great for flight simulation. For years now we’ve been wondering if the US can have a “big” flight sim trade show like the ones in the UK and Europe, and I think the answer is a resounding yes.
For those not going, there will be a team video taping the Laminar Research talk, and it sounds like they’re bringing some serious equipment, so I’m hopeful for the resulting video.
One note for third party developers: if you need to talk with me about a technical issue (e.g. you have some programming or add-on problem you want to get resolved) and you’re arriving at the show the day before, email me and maybe we can set up a time to talk early. For family reasons I have to leave very early Sunday morning so getting time to talk Saturday is going to be hard.
We are bringing almost the entire X-Plane development team, so with Philipp, Alex and Ted also present there will be plenty of people around to get add-on questions answered even when I’m not.
There have been a lot of questions about X-Plane’s road map and we’ll get into them in a lot more detail on the developer blog once the show is over.
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Ben Supnik |
X-Plane 11.21 is available in public beta. Like most “.1” releases, this is last minute bug fixes to 11.20.
Like every other website and app you use, X-Plane will now pop up a GDPR notification. We’ve been rolling notices into all of our apps and websites, and unlike RC1, in RC2 you can actually click the check-box to accept the notice and move on with life. (In RC1, the check box was outside the dialog box for some users, making the sim impossible to authorize.) Our actual private data use is almost entirely unchanged; we’re really not in the business of collecting or selling private data, and the data we do collect are for very specific purposes (e.g. your email address for the Q/A site so that you can receive notices that your question was answered. Once you accept GDPR, it is saved to prefs so you won’t get asked again.
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Ben Supnik |
X-Plane 11.20 is, of course, final! Like all good Klingon software, it was not so much released – rather it escaped captivity, leaving a trail of blood in the path of all whom opposed it.
I am aware of two plugin-related issues we are tracking:
- Some legacy plugins with widget UIs are missing buttons when the UI is at 150% or 200% scaling. We have a fix for this, but for now you can work around the problem by turning off UI scaling in the graphics settings tab.
- Some Mac plugins compiled against libstdc++ crash with the Steam version (but not the non-Steam version).
Philipp and I are still discussing what to do about this second thing, but if your plugin is in this category (so far we’ve seen it with HeadShake and X-Ivap), my suggestion is: compile and link against clang’s libc++ on OS X – it’s the native Mac C++ runtime and the one that’s going to work well in the long term.
We’ll release an 11.21 release candidate either late this week or early next week, once we collect the bug fixes that got away.
EDIT: HeadShake has been fixed by SimCoders!
Fourth Time’s a charm. RC4 is out and and fixes issues with the 747 autopilot. Hopefully this one is a keeper. Steam build coming Real Soon Now™.
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Ben Supnik |
Third time’s charm? Maybe? RC3 fixes plugin issues we were seeing in RC2. Thanks to the plugin developers who tested our repaired XPLM DLLs yesterday. We’ll update Steam to RC3 soon if this build isn’t on fire.
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Ben Supnik |
X-Plane 11.20r2 has only one bug that we are trying to fix: a bug in the plugin SDK that can cause some plugins to crash when creating and destroying windows.
Tyler and I dug into this and found that the fix was a bit more intrusive than we wanted for this late in an RC.
So: if you are a plugin developer and you are working with the new SDK, either for VR compatibility, to use the new 3.x APIs, or just because you are updating the plugins, and you have time this weekend, please email me and I can send you our new fixed XPLM DLLs.
My hope is to get half a dozen plugin developers to bang on them over the weekend, so that when we cut 11.20r3, it really will be the release.
Edit: RC3 is live – thanks to everyone who helped!
We received a last minute bug report that X-Plane 11.20r2 deletes scenery packs from scenery_pack.ini. This is true! It is also by design, not a bug, the same as X-Plane 10, and not particularly brilliant on my part.
scenery_packs.ini persists the order of your packs (putting newly discovered packs “in front” in alphabetical order upon discovery) and maintains enable-disable status. But it does not retain any other information. The file is totally rewritten on every run and the following otherwise useful stuff tends to get destroyed in the process.
- Comments and notes to yourself
- Whitespace and formatting
- Any scenery packs that can’t be found
Unfortunately this means that if you symlink to an external drive that is unmounted and run X-Plane, your scenery pack order gets lost. This definitely does suck.
In a future version, I can fix this. But we’re not going to mess with it now during RC because it’s totally not changed or broken compared to all past versions of X-Plane since we introduced the scenery_packs.ini file.
For now: you can lock the file as a hack-around to preserve your well-created order while your remote drive is unmounted – when you re-mount and restart, your order isn’t lost. But in this order, new packs aren’t persisted to the file, although they will be used.
If there’s things you want the scenery_packs.ini file to do, commenting on this post would be on-topic. One thing to consider: if we can’t drop missing packs, how do we know a pack was uninstalled? How does the file ever get cleaned?
X-Plane 11.20r2 is up – we’re just killing off the last show-stopping bugs – full notes here. Steam build should be available Real Soon Now™ – it’s already uploaded and just waiting to make we didn’t blow something up.
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Ben Supnik |
X-Plane 11.20b5 came out this week – notes here. Beta 5 fixed the rest of our open rendering engine/material bugs, including artifacts on orthophotos. If you are a scenery or aircraft developer, please check your aircraft or scenery against 11.20 beta 5 and make sure there are no rendering changes compared to 11.10. If it looks different than 11.10 in a bad way, we don’t know about it and it’s not going to be fixed if you don’t say something.
Over the last year we’ve been working quite a bit internally to automate testing. We still do a lot of hand-testing (that is, Jennifer flies the sim and then tells us we’re bozos) but we also have extensive infrastructure to script the sim. So we’re looking to automate the process of checking third party scenery for rendering artifacts, so we can catch more rendering bugs more often.
I’ll post once 11.20 is final about how to get your custom scenery into our test. My hope is that with automation, we can catch bugs faster and you (the third party author) can have your add-on tested without having to do the work yourself.
I’m OOTO next week but if things go well, we’ll have a release candidate when I get back.
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Ben Supnik |
After much bug fixing, X-Plane 11.20 beta 4 is out – here are the fixes. This beta fixes Linux performance, a few material rendering bugs for custom aircraft, and a bunch of X-Plane SDK bugs for VR.
We have a new WED 1.7.0 release candidate – hopefully the third time’s a charm!
And…we have docs on the vrconfig.txt file format. The VR config file is used to add VR-specific data to an aircraft, including:
- Hot spots for seats (E.g. where does the pilot sit).
- Extra data for manipulators.
- Parameters for the yoke in VR.
Please do not ship your add-ons based on 11.20 VR tech – wait for us to go final. All file formats are subject to change during beta!
We are reaching the end of beta, for both WED and X-Plane. We’ll see, based on incoming bugs, whether we need a beta 5 before RC; hopefully WED 1.7.0r3 is a keeper.
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Ben Supnik |