Beta 7 is now available for LR customers, and we expect Steam to be available within 24 hours or so.
This is another small update. We have a few more tweaks to the flight model NaN crash reporting to help us track this down, a couple bug fixes, and improvements to AI airliner landings.
Release notes here.
Beta 6 is now available for LR customers, and we expect Steam to be available within 24 hours.
This is another small update, with the main bug fix being for plugins trying to override engines. We also added a new feature: aircraft authors can now specify a preferred climb speed for when their aircraft are used as AI.
Release notes here.
Update: B6 is also live on Steam.
Beta 5 is now available for LR customers, and we expect Steam to be available within 24 hours.
This is a small, quick update to fix the high volume of crashes we were seeing in beta 4. It also happens to include the latest cut of Gateway airports, which adds over 1400 new 3d airports.
Release notes here.
Update: 11.40b5 is also now live on Steam.
Beta 4 is now available for LR customers, and we expect Steam to be available within 24 hours.
This update has a few more flight model fixes based on user feedback, a GPS error fix, and a fix for scenery decals.
Release notes here.
UPDATE: We received a high volume of crash reports over the weekend with this beta. Because of this, we did not release it on Steam. We hope to have another beta out ASAP to help address the crash frequency.
Beta 3 is now available for LR customers, and we expect Steam to be available within 24 hours.
This update has fixes for a handful of user reported issues, as well as weather and time saved in .sit & .rep files.
Release notes here.
Beta 2 of X-Plane 11.40 is now available for LR customers, and we expect Steam to be available within 24 hours.
This update has a few fixes to the experimental flight model and ground trucks. It also contains updates to code signing that start our preparations for the release of macOS Catalina.
Release notes here.
This version update includes the modified C172.acf and C172_G1000.acf that use the new nosewheel steering parameters, so you can try out the new bungee steering in default aircraft now. We’ve heard pretty positive feedback on the new handling from the pilots we’ve asked to try it so far!
The interaction of the nose wheel with the rudder and brakes now closely resembles a real C172: The nosewheel is no longer rigidly connected to the rudder, but by a spring-loaded steering bungee. This connection allows a steering angle of about 10 degrees, giving you three times the precision in steering that you had previously! But sometimes you don’t want precision, you just want to make a tight turn – in that case, you use differential braking. This will pull the plane around in a tighter turn, and with the new steering bungee, the nosewheel will follow that turn without skidding, because it can castor beyond the steered deflection.
If you don’t actually have hardware brake pedals, X-Plane will add the differential braking for you when you ask for maximum rudder (using your joystick twist axis).
For aircraft authors looking to incorporate the new parameter into their planes, there is a much more detailed description here.
Full release notes here.
Edit to add: As usual, Steam release will be delayed about 24 hours–expect it to be live sometime tomorrow.
A minor patch is now available for LR customers. We expect to release this on Steam in about a day. You will need to run the installer and opt into betas to get this version. It includes improved C172 steering, an asynchronous map, and .lin fixes. Full release notes here.
Update: the announcement here says better C172 steering but actually the aircraft file has not been updated and behaves exactly like the C172 in the previous release. The physics model does have an update that allows authors to simulate bungee-cable steering (like the real C172 has) – we’ll enable this in the default Cessna soon.
It’s officially out the door! (Steam should go “final” later this evening, but you can get the final now by opting into public betas — it’s still marked as a “beta”.) This was a fairly large release, and here’s everything it includes.
We expect to do a bug fix patch in the next week or three, depending on the severity of the seemingly inevitable “bug that got away” during beta testing.
X-Plane 11.35r1 is now available. You should be able to auto-update from within the sim as usual with this version.
This update should just about wrap up the beta for 11.35. If you haven’t tried your add on with 11.35 yet, you have pretty much missed your chance as we expect to mark 11.35 final and roll it out for everyone soon.
Release notes here.